User contributions for DevliN

Jump to navigation Jump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

21 March 2015

24 November 2012

  • 16:2816:28, 24 November 2012 diff hist +10,017‎ N Modding Files Overview ‎No edit summary
  • 16:2416:24, 24 November 2012 diff hist +1,165‎ N TBLPad Hotkey String Format ‎ Created page with 'By StealthyDeath I first noticed that when you are making text for a build unit or upgrade button, it sometimes shows the wrong information. Like a unit would costs 1 supply or …'
  • 16:2216:22, 24 November 2012 diff hist +1,451‎ N Javascript ‎ Created page with '====What is Javascript?==== JavaScript is a scripting language most often used for client-side web development. It is a dynamic, weakly typed, prototype-based language with first…'
  • 16:2016:20, 24 November 2012 diff hist +5,649‎ N Creating Bouncing Weapons ‎ Created page with 'Author: BSTRhino Source: RTSBANANA. The article in turn was from the old starcraft.org, before it asploded. IceCC opcodes have been updated to conform with IceCC v1.3. Note tha…'
  • 16:1616:16, 24 November 2012 diff hist +524‎ N Cmdicons.grp ‎ Created page with '==Unit Images== The first 195 images correspond to unit IDs in units.dat, and are the outlines that appear in the selected unit panel in the middle of the hud while playing. *e.g…'
  • 16:1416:14, 24 November 2012 diff hist +471‎ N SPK Format ‎ Created page with '*Word = 2 Bytes *Long = 4 Bytes ==Header/Bitmap References== *word - Number of Layers *n words - (1 word for each layer) Number of images in the layer *1 struct for the total nu…'
  • 16:1416:14, 24 November 2012 diff hist +771‎ N Font File Format (Unencrypted) ‎ Created page with '''Specs based on Stormcoast Fortress specs.'' *Word = 2 bytes *Long = 4 bytes ==File Header== *Long - File type: always "FONT" (0x544E4F46) *Byte - Low Index: First character i…'
  • 16:1216:12, 24 November 2012 diff hist +3,087‎ N GRP Image Format ‎ Created page with '*Byte = 8 bits *Word = 2 bytes (Short) *Long = 4 bytes *All values are unsigned. ==GRP File Layout== *GRP Header *Image Header * number of images *Line Offsets * number of image…'
  • 16:0816:08, 24 November 2012 diff hist +3,547‎ N Bin Dialog File Format ‎ Created page with '*Byte = 8 bits *Word = 2 bytes (Short) *Long = 4 bytes *All values are unsigned. Character String = number of characters + the NULL (0 value) string terminator (e.g. "test strin…'
  • 16:0416:04, 24 November 2012 diff hist +4,944‎ N Bin Dialog Reference ‎No edit summary
  • 15:5415:54, 24 November 2012 diff hist +3,067‎ N IceCC Animations ‎ Created page with '===Init=== Initialization: This is played when the unit is created. ===Death=== This is played when the unit is killed (not when it is removed). ===GndAttkInit=== Ground Attack…'
  • 15:5115:51, 24 November 2012 diff hist +15,969‎ N General Modding Resource ‎ Created page with 'This is a compilation of several help threads, advice topics, and so on, with the purpose of letting people know how to make a successful mod. ==IceCC Quick Tips== ===Identifyin…'
  • 15:4415:44, 24 November 2012 diff hist +4,288‎ N Disco Marines ‎ Created page with 'Tutorial by: Lord_Agamemnon ==Requirements== *DatEdit *IceCC ==Tutorial== This tutorial will teach you some more advanced iscripting techniques that modders use and som…'
  • 15:4015:40, 24 November 2012 diff hist +2,319‎ N Phase Disruptor 2.0 ‎ Created page with '==Requirements== *DatEdit *IceCC *Knowledge of using a MPQ. ==Tutorial== In this tutorial we will learn a little bit about iscript, as well as some new things about …'
  • 15:3615:36, 24 November 2012 diff hist +2,903‎ N Making Weapons Go Through Targets ‎ Created page with 'Tutorial by: Lord_Agamemnon ==Requirements== *DatEdit *IceCC ==Tutorial== All right, this tutorial will teach you how to make a weapon that aims at its target, passes th…'
  • 15:3115:31, 24 November 2012 diff hist +1,646‎ N Packet Commands ‎ Created page with '==Packet Header== *unsigned long udptype (0x00) *unsigned short checksum *unsigned short packet length *unsigned short Sent packets to player (seq1) *unsigned short Recieved pack…'
  • 15:2815:28, 24 November 2012 diff hist +1,079‎ N Making a Trainable Civilian ‎ Created page with '#Open up FireGraft. Go to ''File > New''. #Go to the tab ''Button Sets''. #Now, click ''Add'' and then find ''Train Unit'' and click it. #Find the ''Civilian'' on the list, c…'
  • 15:2415:24, 24 November 2012 diff hist +3,355‎ N Terrain Format ‎ Created page with '*Nibble = 4 bits *Byte = 8 bits *Word = 2 bytes (Short) All values are unsigned. Data in the format is read left to right, top to bottom (bitmap pixel locations, minitile locat…'

23 November 2012

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)