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- 00:25, 21 March 2015 diff hist 0 m Nuclear Missile Damage 1 revision imported: Restoring SC1 backup current
- 00:25, 21 March 2015 diff hist 0 m Mission Briefings 1 revision imported: Restoring SC1 backup current
- 00:25, 21 March 2015 diff hist 0 m Map Max 1 revision imported: Restoring SC1 backup current
- 00:25, 21 March 2015 diff hist 0 m Map Limits 1 revision imported: Restoring SC1 backup current
- 00:25, 21 March 2015 diff hist 0 m Map Layer 1 revision imported: Restoring SC1 backup current
- 00:25, 21 March 2015 diff hist 0 m List of Trigger Conditions 1 revision imported: Restoring SC1 backup
- 00:24, 21 March 2015 diff hist 0 m List of Trigger Actions 1 revision imported: Restoring SC1 backup
- 00:24, 21 March 2015 diff hist 0 m Heroes 1 revision imported: Restoring SC1 backup
- 00:24, 21 March 2015 diff hist 0 m Game 1 revision imported: Restoring SC1 backup current
- 00:24, 21 March 2015 diff hist 0 m Fog of war 1 revision imported: Restoring SC1 backup current
- 00:24, 21 March 2015 diff hist 0 m Damage Order of Operations 1 revision imported: Restoring SC1 backup
- 00:24, 21 March 2015 diff hist 0 m Disabled Sprite Effects 1 revision imported: Restoring SC1 backup current
- 00:24, 21 March 2015 diff hist 0 m Doodad 1 revision imported: Restoring SC1 backup current
- 00:24, 21 March 2015 diff hist 0 m Crash List 1 revision imported: Restoring SC1 backup current
- 00:24, 21 March 2015 diff hist 0 m Color 1 revision imported: Restoring SC1 backup
- 00:24, 21 March 2015 diff hist 0 m Bring Condition Bug 1 revision imported: Restoring SC1 backup
- 00:23, 21 March 2015 diff hist 0 m Balanced Melee Mapmaking 1 revision imported: Restoring SC1 backup current
- 00:23, 21 March 2015 diff hist 0 m Category:Spells and Abilities 1 revision imported: Restoring SC1 backup current
- 00:23, 21 March 2015 diff hist 0 m Help:Example article 1 revision imported: Restoring SC1 backup current
- 16:28, 24 November 2012 diff hist +10,017 N Modding Files Overview
- 16:24, 24 November 2012 diff hist +1,165 N TBLPad Hotkey String Format Created page with 'By StealthyDeath I first noticed that when you are making text for a build unit or upgrade button, it sometimes shows the wrong information. Like a unit would costs 1 supply or …'
- 16:22, 24 November 2012 diff hist +1,451 N Javascript Created page with '====What is Javascript?==== JavaScript is a scripting language most often used for client-side web development. It is a dynamic, weakly typed, prototype-based language with first…'
- 16:20, 24 November 2012 diff hist +5,649 N Creating Bouncing Weapons Created page with 'Author: BSTRhino Source: RTSBANANA. The article in turn was from the old starcraft.org, before it asploded. IceCC opcodes have been updated to conform with IceCC v1.3. Note tha…'
- 16:16, 24 November 2012 diff hist +524 N Cmdicons.grp Created page with '==Unit Images== The first 195 images correspond to unit IDs in units.dat, and are the outlines that appear in the selected unit panel in the middle of the hud while playing. *e.g…'
- 16:14, 24 November 2012 diff hist +471 N SPK Format Created page with '*Word = 2 Bytes *Long = 4 Bytes ==Header/Bitmap References== *word - Number of Layers *n words - (1 word for each layer) Number of images in the layer *1 struct for the total nu…'
- 16:14, 24 November 2012 diff hist +771 N Font File Format (Unencrypted) Created page with '''Specs based on Stormcoast Fortress specs.'' *Word = 2 bytes *Long = 4 bytes ==File Header== *Long - File type: always "FONT" (0x544E4F46) *Byte - Low Index: First character i…'
- 16:12, 24 November 2012 diff hist +3,087 N GRP Image Format Created page with '*Byte = 8 bits *Word = 2 bytes (Short) *Long = 4 bytes *All values are unsigned. ==GRP File Layout== *GRP Header *Image Header * number of images *Line Offsets * number of image…'
- 16:08, 24 November 2012 diff hist +3,547 N Bin Dialog File Format Created page with '*Byte = 8 bits *Word = 2 bytes (Short) *Long = 4 bytes *All values are unsigned. Character String = number of characters + the NULL (0 value) string terminator (e.g. "test strin…'
- 16:04, 24 November 2012 diff hist +4,944 N Bin Dialog Reference
- 15:54, 24 November 2012 diff hist +3,067 N IceCC Animations Created page with '===Init=== Initialization: This is played when the unit is created. ===Death=== This is played when the unit is killed (not when it is removed). ===GndAttkInit=== Ground Attack…'
- 15:51, 24 November 2012 diff hist +15,969 N General Modding Resource Created page with 'This is a compilation of several help threads, advice topics, and so on, with the purpose of letting people know how to make a successful mod. ==IceCC Quick Tips== ===Identifyin…'
- 15:44, 24 November 2012 diff hist +4,288 N Disco Marines Created page with 'Tutorial by: Lord_Agamemnon ==Requirements== *DatEdit *IceCC ==Tutorial== This tutorial will teach you some more advanced iscripting techniques that modders use and som…'
- 15:40, 24 November 2012 diff hist +2,319 N Phase Disruptor 2.0 Created page with '==Requirements== *DatEdit *IceCC *Knowledge of using a MPQ. ==Tutorial== In this tutorial we will learn a little bit about iscript, as well as some new things about …'
- 15:36, 24 November 2012 diff hist +2,903 N Making Weapons Go Through Targets Created page with 'Tutorial by: Lord_Agamemnon ==Requirements== *DatEdit *IceCC ==Tutorial== All right, this tutorial will teach you how to make a weapon that aims at its target, passes th…'
- 15:31, 24 November 2012 diff hist +1,646 N Packet Commands Created page with '==Packet Header== *unsigned long udptype (0x00) *unsigned short checksum *unsigned short packet length *unsigned short Sent packets to player (seq1) *unsigned short Recieved pack…'
- 15:28, 24 November 2012 diff hist +1,079 N Making a Trainable Civilian Created page with '#Open up FireGraft. Go to ''File > New''. #Go to the tab ''Button Sets''. #Now, click ''Add'' and then find ''Train Unit'' and click it. #Find the ''Civilian'' on the list, c…'
- 15:24, 24 November 2012 diff hist +3,355 N Terrain Format Created page with '*Nibble = 4 bits *Byte = 8 bits *Word = 2 bytes (Short) All values are unsigned. Data in the format is read left to right, top to bottom (bitmap pixel locations, minitile locat…'
- 17:36, 23 November 2012 diff hist +24,250 N Orders.dat Entry Listing
- 17:21, 23 November 2012 diff hist +1,779 N Upgrades.dat Entry Listing Created page with '*0X00 - Terran Infantry Armor *0X01 - Terran Vehicle Plating *0X02 - Terran Ship Plating *0X03 - Zerg Carapace *0X04 - Zerg Flyer Caparace *0X05 - Protoss Armor *0X06 - Pro…'
- 17:20, 23 November 2012 diff hist +1,001 N Techdata.dat Entry Listing Created page with '*0x00 - Stim Packs *0x01 - Lockdown *0x02 - EMP Shockwave *0x03 - Spider Mines *0x04 - Scanner Sweep *0x05 - Tank Siege Mode *0x06 - Defensive Matrix *0x07 - Irradiate *0x08 - Ya…'
- 17:18, 23 November 2012 diff hist +6,343 N Units.dat Entry Listing Created page with '*0x00 - Terran Marine *0x01 - Terran Ghost *0x02 - Terran Vulture *0x03 - Terran Goliath *0x04 - Goliath Turret *0x05 - Terran Siege Tank (Tank Mode) *0x06 - Siege Tank Turret (T…'
- 14:12, 23 November 2012 diff hist +3,275 N Simple Dat Editing Created page with 'This is a basic tutorial on how to use DatEdit. It's a tad outdated, so feel free to edit it with newer information and screenshots. This tutorial was originally created by Kill…'
- 14:11, 23 November 2012 diff hist +2,373 N Downgrading Starcraft
- 14:08, 23 November 2012 diff hist +5,553 N Creating an attack via Iscript.bin
- 14:07, 23 November 2012 diff hist +25,988 N MemGraft →Interface
- 14:06, 23 November 2012 diff hist +7,758 N Changing Unit Speeds
- 14:01, 23 November 2012 diff hist +1,647 N Adding .trg headers to a .got template
- 13:58, 23 November 2012 diff hist +1,862 N Running StarCraft Mods
- 07:31, 23 November 2012 diff hist +4,773 N Terrain
- 07:28, 23 November 2012 diff hist +14,471 N Binary Countoffs