Game speed: Difference between revisions

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(This way is easier to express without errors)
(I'm actually pretty sure I wrote in the wrong number when writing this up intially and non-hypered trigger check interval is per 31 frames, and not 30)
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I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC.  
I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC.  


Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.5x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.0x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is at 30 out of 32 frames. Therefore, there are 30 frames per trigger check on normal trigger cycle speed.
Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.50x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.00x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is at 31 out of 32 frames. Therefore, there are 31 frames per trigger check on normal trigger cycle speed.


==See also==
==See also==

Revision as of 00:11, 17 March 2019

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I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC.

Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.50x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.00x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 16 frames of animation per game second. Regular non-hypered trigger check interval is at 31 out of 32 frames. Therefore, there are 31 frames per trigger check on normal trigger cycle speed.

See also